Frequently Asked Questions
How does Fantasy Draft Rumble decide who wins my fantasy draft?
Every league member becomes a wrestler in a Draft Rumble simulation. Wrestlers enter the ring one at a time and fight until only one is left. The winner is your league's #1 overall draft pick, the second-to-last eliminated gets pick #2, and so on down the order. The first wrestler eliminated picks last.
Is the match really random, or is it rigged?
It's deterministically random. The match outcome is driven by a seeded pseudo-random number generator (Mulberry32), and the seed comes from the unique matchId in your share link. So the result is unpredictable until the match plays out, but it's identical for every viewer of the same link. No one can "re-roll" by refreshing.
What's random per match: entry order, who attacks whom, which move is chosen, who gets eliminated each round, and where wrestlers spawn on the mat.
Do wrestlers who enter later have an unfair advantage?
No, the match is balanced so that entry order doesn't determine the outcome. Wrestlers who enter early get more stamina (a bigger health bar) to compensate for the extra time they spend in the ring taking hits. The first entrant starts with roughly double the health of the last entrant. So while a late entrant arrives fresh, they can be knocked out faster. An early entrant takes more punishment but is harder to eliminate. You'll see this reflected in the health bar sizes during the match.
What is Weighted Mode and how do the lottery balls work?
Weighted Mode is an optional toggle (off by default) that lets you give each wrestler a number of "lottery balls," exactly like the NBA draft lottery. The win probability is then proportional to balls. If three teams have 75, 20, and 5 balls, those teams win 75%, 20%, and 5% of the time respectively across all possible matchIds.
Under the hood, a "destined winner" is picked up front via a balls-weighted lottery and protected from elimination. Lower placements still correlate with ball counts: wrestlers with fewer balls are more likely to be eliminated early, while higher-ball wrestlers tend to last longer.
This is great for keeper leagues where last place from last season should get better odds, or for any league that wants to weight the draft order by record, points scored, or any other criteria.
For transparency, when Weighted Mode is on each wrestler's ball count is shown as a little lottery ball next to their name in the final standings, so everyone can see the odds that were used.
Can I lock a specific team to a finishing position? (Unlimited)
Yes! Unlimited plan members can lock any wrestler to a specific finishing spot before generating the match. Enable Position Locks in Match Setup (the toggle sits alongside Weighted Mode), then click the 🔒 icon next to any team name and pick their position: 1st place (winner), 2nd, 3rd, and so on.
The match still runs as a full Draft Rumble with everyone fighting, but the outcome is guaranteed to honor your locked positions. Everyone else finishes in a random order around them. If you lock multiple teams, each gets their designated spot and the rest fill in randomly.
This is useful for commissioning rematches, giving a specific team the top pick for narrative reasons, or running a "wild card" format where one slot is pre-determined. You can't lock two teams to the same position; the app will flag the conflict before generating.
So locks are never secret, any pre-set placement is clearly badged 🔒 pre-set next to that team in the final standings, so the whole league can see which spots were decided in advance.
Will everyone in my league see the same match if I share the link?
Yes. The full match configuration (members, scheduled time, weighted balls, etc.) is encoded directly in the URL after the #. The match is a pure function of the matchId, so anyone opening the link sees the same wrestlers enter in the same order, attack in the same way, and finish in the same standings. You can run a draft over Zoom and trust that everyone sees the same champion.
How do I know the draft is fair and transparent?
Transparency is the whole point of the tool. Three things make every result trustworthy for your league:
One link, one result, for everyone. The outcome is locked into the share link itself. Every person who opens it sees the exact same match and the exact same final order, and no one can re-roll by refreshing or reopening it. Once you share the link, the result is set in stone, just like a real draft lottery.
You can schedule the reveal for later. Instead of starting right away, pick a future date and time in Match Setup and share that link with your league ahead of time. Everyone who opens it sees a synchronized countdown to the same moment, then the match plays out together at the scheduled time. Great for building hype before a draft night without anyone peeking early.
Any thumb on the scale is shown in the results. If you used Weighted Mode, every wrestler's lottery-ball count appears next to their name in the final standings, so the whole league can see the odds that were in play. If you locked a team to a finishing position, that placement is clearly badged 🔒 pre-set in the standings. Nothing about how the order was decided is hidden after the fact.
Can I import my Sleeper, Yahoo, or ESPN league instead of typing names?
Yes. On the setup screen, pick Sleeper, Yahoo Fantasy, or ESPN Fantasy from the chooser and paste your league URL (or just the league ID). The app pulls your team names directly from the platform's API and pre-fills the roster. Sleeper needs no login. Yahoo uses a one-tap OAuth sign-in. ESPN public leagues need only the URL; private leagues additionally need your SWID and espn_s2 cookies, which the in-app instructions walk you through.
Does it work for non-football leagues (fantasy basketball, baseball, hockey, dynasty, auction drafts)?
Yes. Fantasy Draft Rumble is league-agnostic. Anywhere you need a randomized draft order or a fun way to settle a bet, this works. It's used for fantasy football, fantasy basketball, fantasy baseball, fantasy hockey, dynasty leagues, keeper leagues, auction draft order, prize ordering, and friendly arguments between friends.
Can I use this for decisions that have nothing to do with fantasy sports?
Absolutely. At its core, Fantasy Draft Rumble is just a dramatic, fair, and committed random picker. Anything you'd normally settle with a coin flip or a dice roll works here, and it's a lot more entertaining.
Some popular non-sports uses: picking where to eat dinner (type in the restaurant names), settling a movie night standoff (put in 3–4 options and let the Rumble decide), or resolving any argument where someone needs to "win" and everyone needs to feel like it was fair. Works great with kids too; no one can accuse the app of playing favorites.
Just type your options into the roster, generate the link, and watch. The last one standing wins.
How long does a match take, and can I make it longer?
By default the match auto-paces to a quick, punchy length, usually 2 to 5 minutes depending on team count. We recommend leaving it there for most leagues.
If you want a longer, more dramatic event (great for streaming on Discord or Zoom), tick Set a custom match length in Match Setup and pick how long you want it to run. We stretch the match by giving every wrestler more stamina, so each one takes more hits before going over the top rope, plus a slightly slower entrance pace. The action stays fast the whole time; the match just lasts longer. Each wrestler's HP is scaled automatically to land on the length you pick.
The available range depends on how many wrestlers are in the match. Smaller leagues are both shorter and capped lower, because with only a handful of wrestlers there isn't enough fighting to fill a long match without the action thinning out. A 2-team head-to-head runs well under 3 minutes; a 6-team match tops out around 5 minutes; a 10-team around 10; and 14 or more wrestlers can run the full 15 minutes. The slider's range updates automatically as you change the team count.
What's the maximum number of teams?
32 wrestlers. Default is 12 (standard fantasy league size). Minimum is 2 (head-to-head). The simulation scales smoothly across the range.
Can I redo a match if I don't like the result?
Sort of. The whole point of the share link is that the result is committed once you share it, and that's what makes it a fair draft tool. But if you haven't shared yet, you can regenerate a new matchId in the setup screen and try again. Once the link is out, it's locked in like a real Draft Rumble.
Is my data saved anywhere?
For anonymous users: no. Your roster is encoded directly into the share URL. Nothing is sent to a server, and the match runs entirely in your browser.
For paid members: yes, by design. Your saved leagues, match history, and vanity handle are stored securely in our database so you can reload your roster next season and replay past matches. You can delete your leagues at any time from the My Leagues tab.
Why pixel art and not 3D?
Three reasons: it loads instantly anywhere, it's authentic to the classic 16-bit wrestling arcade era, and each wrestler sprite can be palette-swapped to give every league member a distinct look without commissioning separate art. Also, it's funnier.
Share the Rumble
Tell the world who won.