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Snake Draft Order Chart

Every pick number in a snake draft, by draft slot and round. Build a chart for your league size below, or jump straight to the 12 team and 10 team charts.

In a snake draft, the pick order reverses every round. Round one runs from the first slot to the last, round two runs back the other way, and it keeps alternating from there. Whoever picks last in one round picks first in the next, which is what stops the team holding pick one from running away with the draft.

The chart below turns that into the number people actually want: which overall picks belong to each draft slot.

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Round three runs the same way as round two, so the first pick loses the round 2-3 turn and the last pick starts round three. Leagues use it to even out the slots.
Drops the "Pick 1:" in front of a team name. Slots with no name still show their number.

Read across your row to see every pick you own. Gold cells mark the turn, the two picks that land back to back when the order flips. Pick your own slot in Highlight a pick, or tap any row label, to follow one row across the chart.

Snake draft order for 12 teams

The most common fantasy football league size. Pick one owns picks 1 and 24. Pick twelve owns 12 and 13, the turn, and takes two players with nobody choosing in between.

Snake draft order pick numbers for a 12 team league over 15 rounds
Draft slotR1R2R3R4R5R6R7R8R9R10R11R12R13R14R15
Pick 112425484972739697120121144145168169
Pick 222326475071749598119122143146167170
Pick 332227465170759499118123142147166171
Pick 4421284552697693100117124141148165172
Pick 5520294453687792101116125140149164173
Pick 6619304354677891102115126139150163174
Pick 7718314255667990103114127138151162175
Pick 8817324156658089104113128137152161176
Pick 9916334057648188105112129136153160177
Pick 101015343958638287106111130135154159178
Pick 111114353859628386107110131134155158179
Pick 121213363760618485108109132133156157180
12 team snake draft order chart showing every pick number for each draft slot over 15 rounds
The 12 team chart as an image. Tap to open it full size, then save or print it.

Snake draft order for 10 teams

A ten team league gives everyone more talent and a shorter wait between picks. Pick one owns 1 and 20, pick ten owns 10 and 11.

Snake draft order pick numbers for a 10 team league over 15 rounds
Draft slotR1R2R3R4R5R6R7R8R9R10R11R12R13R14R15
Pick 112021404160618081100101120121140141
Pick 22192239425962798299102119122139142
Pick 33182338435863788398103118123138143
Pick 44172437445764778497104117124137144
Pick 55162536455665768596105116125136145
Pick 66152635465566758695106115126135146
Pick 77142734475467748794107114127134147
Pick 88132833485368738893108113128133148
Pick 99122932495269728992109112129132149
Pick 1010113031505170719091110111130131150
10 team snake draft order chart showing every pick number for each draft slot over 15 rounds
The 10 team chart as an image. Tap to open it full size, then save or print it.

How to read a snake draft chart

Find your draft slot down the left, then read across. Every number in your row is an overall pick you own, in order. Two things are worth noticing.

The gap changes every round. Going from an odd round into an even round, the wait is long. Going from an even round into an odd round it is short. Pick one waits 22 selections between picks 1 and 24 in a twelve team league, then only 2 between 24 and 25.

The ends get the turn. The first and last slots each get a pair of picks with nothing in between. That is the compensation for waiting longest at the top of the draft, and it is why the last slot is not the punishment it looks like.

Which draft slot is best in a snake draft?

No slot wins outright, which is why leagues argue about it every year. Pick one takes the best player available and then waits longer than anyone else. The back of the order never gets an elite first rounder, but it gets the turn, and every reversal lands there.

The middle slots are the quiet loser. They get neither the best single player nor a genuine turn, and the wait between picks sits close to average in every round. If your league votes on slots instead of drawing them, expect the middle to go last.

Third round reversal and other variations

Some leagues decide the first overall pick is worth too much and change the pattern to even it out.

Third round reversal (3RR). Rounds one and two snake normally, then round three runs in the same direction as round two rather than flipping back. Leagues also call this a reverse snake.

Why leagues do it. In a plain snake the first pick gets two advantages, not one: the best player in the draft, and then the round 2-3 turn. In a 12 team league that is picks 1, 24 and 25, so the same team owns the best player available plus two of the next twenty-five selections back to back. Third round reversal takes the second one away. Pick one goes 1, 24, then 36; the back-to-back does not arrive until picks 36 and 37. Pick twelve goes 12, 13, then 25, because round three starts where round two ended rather than coming back up the order.

Add up the first three picks each end owns and the swap is the whole idea. Plain snake: pick one has 1, 24, 25 against pick twelve's 12, 13, 36. With 3RR: pick one has 1, 24, 36 against pick twelve's 12, 13, 25. Nobody loses a selection and the draft is the same length. What changes is which end of the order is compensated first.

The point is balance across the whole order rather than punishing the top. It matters most where the top of the draft is genuinely scarce, which is why dynasty rookie drafts and leagues that draw slots at random reach for it, and least in a deep redraft league where the gap between the first player off the board and the tenth is small. Tick Third round reversal in the builder above to see exactly what it does to your own league size and draft slot.

Linear draft. No reversal at all. Every round runs in the same order, so pick one picks first in all fifteen rounds. It is rare in redraft leagues and more common in dynasty rookie drafts, where the worst team is meant to be rewarded.

Auction. No draft order at all. Everyone gets a budget and bids on players, which removes the slot question entirely and takes considerably longer.

Snake draft order FAQ

What is the snake draft order for 12 teams?

In a 12 team snake draft, round one runs 1 through 12 and round two runs 12 back down to 1. The team with the first pick takes picks 1, 24, 25 and 48. The team with the twelfth pick takes 12, 13, 36 and 37. The full pick numbers for all 15 rounds are in the chart above.

How do you calculate snake draft pick numbers?

For an odd numbered round, your pick number is (round minus 1) times the number of teams, plus your draft slot. For an even numbered round it is (round minus 1) times the number of teams, plus the number of teams, minus your slot, plus 1. The builder above does the arithmetic for any league size.

What is the turn in a snake draft?

The turn is the pair of back to back picks the teams at each end of the order get when the round reverses. The last team in round one picks again immediately at the top of round two. Teams in the middle never get two picks close together, which is the main trade off of drafting from the middle.

Is the first pick the best slot in a snake draft?

Not automatically. Pick one gets the best single player but then waits the longest between picks. The back of the order gets the turn, two picks with nothing in between. Most analysis puts the first few slots and the last few slots close together in value, with the middle slightly behind.

What is a third round reversal?

Third round reversal, or 3RR, keeps the normal snake through rounds one and two, then runs round three in the same direction as round two instead of flipping back. So round two ends with the first pick, and round three starts with the last pick instead of coming back up the order. Some leagues call it a reverse snake. Tick Third round reversal in the builder above to see every pick number for it, at your league size.

Why do leagues use third round reversal?

To even out the draft slots. In a plain snake the first pick gets the best player in the draft AND the round 2-3 turn: in a 12 team league that is picks 1, 24 and 25, the best player available plus two of the next twenty-five back to back. Third round reversal takes that away. Pick one goes 1, 24, 36, with no back-to-back until 36 and 37, while pick twelve goes 12, 13, 25 because round three starts where round two ended. Nobody loses a selection, the draft is the same length, and what changes is which end is compensated first. It matters most when the top of the draft is genuinely scarce, which is why dynasty rookie drafts use it more than deep redraft leagues do.

How many rounds is a fantasy football snake draft?

Most fantasy football leagues draft 15 or 16 rounds, which fills a starting lineup plus a bench. The charts here run 15 rounds. The builder above takes any number from 1 to 30, so set it to whatever your league drafts.

How do you decide who gets which draft slot?

The chart tells you what each slot is worth. It does not tell you who gets it. Leagues settle that with a random draw, a weighted lottery, or something more memorable. A shared link that locks the result is the cleanest way to do it, because everyone sees the same draw instead of one person's screenshot.

New to the format? Start with what a snake draft is and how the reversal works. If you already know the format and just need to settle who gets which slot, the draft order randomizer handles that part.

The chart is the easy half

Knowing what each slot is worth is one thing. Deciding who gets slot one without an argument is the other. Draw the order from one shared link everybody can see, so nobody has to take your word for it.

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